// maijing.c 麦鲸

#include <ansi.h>
inherit NPC;

void create()
{
        set_name("麦鲸", ({ "mai  jing"}));
        set("nickname", "巨鲸帮帮主");
        set("long",
        "巨鲸帮的帮主，据说水上的功夫出神入化。\n");
        set("gender", "男性");
        set("age", 38);
        set("attitude", "peaceful");
        set("str", 25);
        set("int", 20);
        set("con", 25);
        set("dex", 27);

        set("max_qi", 1500);
        set("max_jing", 1200);
        set("neili", 1200);
        set("max_neili", 1200);
        set("jiali", 100);
        set("combat_exp", 1000000+ random(500000));
         set("chat_chance_combat", 60);
        set("chat_msg_combat", ({
               (: exert_function, "powerup" :),
               (: exert_function, "regenerate" :),
               (: exert_function, "recover" :),
        }));
        set_skill("force", 150+ random(50));
        set_skill("hunyuan-yiqi", 150+ random(50));
        set_skill("dodge", 150+ random(50));
        set_skill("shaolin-shenfa", 220+ random(50));
        set_skill("unarmed", 150+ random(50));
        set_skill("parry", 150+ random(50));
        set_skill("changquan", 220+ random(50));
        set_skill("literate", 60);
        set_skill("sword",150 + random(50));
        set_skill("changge-jian",220 + random(50));
        map_skill("sword","changge-jian");
        map_skill("force", "hunyuan-yiqi");
        map_skill("dodge", "shaolin-shenfa");
        map_skill("unarmed", "changquan");
        map_skill("parry", "changquan");

        setup();
        carry_object("/clone/misc/cloth")->wear();
        carry_object("/clone/weapon/changjian")->wield();
        add_money("silver", 20);
}
#include "npc.h"
